#define ADR_PLAYERBASE 0x013783a0
#define OFS_WEAPON 0x4c
#define OFS_X 0x0174
#define OFS_Y 0x017c
#define OFS_Z 0x0178
#define OFS_SUPERJUMP 0x0178
#define OFS_NOFALL 0x0264
#define OFS_STAMINA 0x028c
#define OFS_NORECOIL1 0x02dc
#define OFS_NORECOIL2 0x02e0
#define OFS_NORECOIL3 0x02e4
#define ADR_TRIGGERBOT 0x008fd458
#define ADR_NOSPREAD 0x00b11d78
#define ADR_BRIGHT1 0x00b2ce48
#define ADR_BRIGHT2 0x00b2ce4c
#define ADR_BRIGHT3 0x00b2ce50
#define ADR_SCOPE 0x00b11d2a
#define ADR_FASTAMMO 0x00b11d34
#define ADR_FASTHEAL 0x00b11d38
#define ADR_FASTFLAG 0x00b11d40
#define ADR_FASTREPAIR 0x00b11d3c
#define ADR_QUICKSPAWN1 0x00d8e808
#define ADR_QUICKSPAWN2 0x010bc1b4
#define ADR_CROSSHAIRS 0x00b11d50
#define ADR_NOBOUNDS1 0x00db0990
#define ADR_NOBOUNDS2 0x00db0998
#define ADR_NEARFOG 0x00b2cdc4
#define ADR_FARFOG 0x00b2cdc8
#define ADR_OPENSLOT 0x00d84038
#define ADR_VEHGPS 0x00b11d51
#define ADR_BOXES 0x00b11d52
#define ADR_WATER 0x008fdf58
#define ADR_UNLAMMO1 0x0051ea06
#define ADR_UNLAMMO2 0x0051ea17
#define ADR_UNLAMMO3 0x0051ea1d
#define ADR_HEADSHOT 0x004a3914
#define ADR_NOKICK 0x00505935
Enjoy
Btw, take out the "0x" in the address before unless you sue C++.